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When is reputation bad?

Jeffrey Ely, Drew Fudenberg and David K. Levine

Games and Economic Behavior, 2008, vol. 63, issue 2, pages 498-526

Abstract: In traditional reputation models, the ability to build a reputation is good for the long-run player. In [Ely, J., Valimaki, J., 2003. Bad reputation. NAJ Econ. 4, 2; http://www.najecon.org/v4.htm. Quart. J. Econ. 118 (2003) 785-814], Ely and Valimaki give an example in which reputation is unambiguously bad. This paper characterizes a class of games in which that insight holds. The key to bad reputation is that participation is optional for the short-run players, and that every action of the long-run player that makes the short-run players want to participate has a chance of being interpreted as a signal that the long-run player is "bad." We allow a broad set of commitment types, allowing many types, including the "Stackelberg type" used to prove positive results on reputation. Although reputation need not be bad if the probability of the Stackelberg type is too high, the relative probability of the Stackelberg type can be high when all commitment types are unlikely.

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Related works:
Working Paper: When is Reputation Bad? (2004) Downloads
Working Paper: When is Reputation Bad? (2002) Downloads
Working Paper: When is Reputation Bad? (2002) Downloads
Working Paper: When is Reputation Bad (2005) Downloads
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