Robert Aumann and
Chapter 43 in Handbook of Game Theory with Economic Applications, 2002, vol. 3, pp 1665-1686 from Elsevier
In interactive contexts such as games and economies, it is important to take account not only of what the players believe about substantive matters (such as payoffs), but also of what they believe about the beliefs of other players. Two different but equivalent ways of dealing with this matter, the semantic and the syntactic, are set forth. Canonical and universal semantic systems are then defined and constructed, and the concepts of common knowledge and common priors formulated and characterized. The last two sections discuss relations with Bayesian games of incomplete information and their applications, and with interactive epistemology -- the theory of multi-agent knowledge and belief as formulated in mathematical logic.
JEL-codes: C (search for similar items in EconPapers)
References: Add references at CitEc
Citations View citations in EconPapers (28) Track citations by RSS feed
Downloads: (external link)
http://www.sciencedirect.com/science/article/B7P5P ... 59dbf4495537604e397c
Full text for ScienceDirect subscribers only
Working Paper: Incomplete Information (2001)
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
Persistent link: http://EconPapers.repec.org/RePEc:eee:gamchp:3-43
Access Statistics for this chapter
More chapters in Handbook of Game Theory with Economic Applications from Elsevier
Series data maintained by Dana Niculescu ().