Abstract:
IN his classic novel, "Catch-22" (1961), Joseph Heller describes a thoroughly frustrating situation faced by a combat pilot in World War II. This is generalized to a "generic" 2x2 strict ordinal game, in which whatever strategy the column player chooses, the best response of the row player is to inflict on the column player a worst or next-worst outcome, and possibly vice-versa. The 12 specific games subsumed by the generic game are called catch-22 games.
Keywords:GAMES (search for similar items in EconPapers) JEL-codes:C72C73D74 (search for similar items in EconPapers) Date: 1998 View list of references
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