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Solution trees as a basis for game tree search

Arie de Bruin, Wim Pijls and Aske Plaat
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Aske Plaat: Erasmus University, Department of Computer Science

No 100, Discussion Paper from Erasmus University Rotterdam, Faculty of Economics

Abstract: A game tree algorithm is an algorithm computing the minimax value of the root of a game tree. Many algorithms use the notion of establishing proofs that this value lies above or below some boundary value. We show that this amounts to the construction of a solution tree. We discuss the role of solution trees and critical trees in the following algorithms: Principal Variation Search, alpha-beta, and SSS-2. A general procedure for the construction of a solution tree, based on alpha-beta and Null-Window-Search, is given. Furthermore two new examples of solution tree-based algorithms are presented, that surpass alpha-beta, i.e., never visit more nodes than alpha-beta, and often less

Keywords: Minimax problemen; Algoritmen (search for similar items in EconPapers)
Date: 1994
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