Abstract:
In this paper we consider a number of different ways that a sequence of discrete-time repeated games can approach a continuous-time limit. Our purpose is to clarify the effects of three different factors: 1) The distribution of signals in a fixed discrete-time game, 2) How the distribution (and notably its variance) changes with the period length, and 3) whether some of the player roles are filled by sequences of short-run players
Keywords:game theory; repeated games (search for similar items in EconPapers) JEL-codes:A0A1 (search for similar items in EconPapers) Date: 2006-12-03
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More papers in 2006 Meeting Papers from Society for Economic Dynamics Address: Society for Economic Dynamics Anne Stubing CV Starr Center for Applied Economics 269 Mercer Street, Room 303 New York University New York, NY 10003 Contact information at EDIRC. Series data maintained by Christian Zimmermann ().
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