EconPapers    
Economics at your fingertips  
 

Rage Against the Machines: How Subjects Learn to Play Against Computers

Peter Duersch, Albert Kolb, Jörg Oechssler and Burkhard Schipper ()
Additional contact information
Peter Duersch: Department of Economics, University of Heidelberg
Albert Kolb: Department of Economics, University of Bonn

Authors registered in the RePEc Author Service: Peter Dürsch

Game Theory and Information from EconWPA

Abstract: We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious play, imitation, reinforcement learning, and a trial & error process. We test whether subjects try to influence those algorithms to their advantage in a forward-looking way (strategic teaching). We find that strategic teaching occurs frequently and that all learning algorithms are subject to exploitation with the notable exception of imitation. The experiment was conducted, both, on the internet and in the usual laboratory setting. We find some systematic differences, which however can be traced to the different incentives structures rather than the experimental environment.

Keywords: learning; fictitious play; imitation; reinforcement; trial & error; strategic teaching; Cournot duopoly; experiments; internet. (search for similar items in EconPapers)
JEL-codes: C72 C91 C92 D43 L13 (search for similar items in EconPapers)
New Economics Papers: this item is included in nep-cbe, nep-evo, nep-exp and nep-gth
Date: 2005-10-25
Note: Type of Document - pdf; pages: 43
References: View references in EconPapers View complete reference list from CitEc
Citations View citations in EconPapers (10) Track citations by RSS feed

Downloads: (external link)
http://econwpa.repec.org/eps/game/papers/0510/0510012.pdf (application/pdf)

Related works:
Working Paper: Rage Against the Machines: How Subjects Learn to Play Against Computers (2005) Downloads
Working Paper: Rage Against the Machines: How Subjects Learn to Play Against Computers (2005) Downloads
Working Paper: Rage Against the Machines: How Subjects Learn to Play Against Computers (2005) Downloads
Working Paper: Rage against the machines: how subjects learn to play against computers (2005) Downloads
Working Paper: Rage Against the Machines: How Subjects Learn to Play Against Computers (2005) Downloads
Working Paper: Rage Against the Machines - How Subjects Learn to Play Against Computers (2005) Downloads
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: http://EconPapers.repec.org/RePEc:wpa:wuwpga:0510012

Access Statistics for this paper

More papers in Game Theory and Information from EconWPA
Series data maintained by EconWPA ().

 
Page updated 2017-08-05
Handle: RePEc:wpa:wuwpga:0510012