Abstract:
Recent historical research indicates that ritualistic dueling had a rational basis. Basically, under certain social and economic conditions, individuals must fight in order to maintain their personal credit and social standing. A model of the duel, therefore, can be constructed. We model the duel as a two--players sequential game. This paper shows that the optimal strategy of each player depends upon the value of three parameters, namely, ``cost of fighting,'' ``cost of shame'', and ``value of courage.''
Keywords:teaching; game theory; general economics (search for similar items in EconPapers) JEL-codes:A (search for similar items in EconPapers) Date: 2002-08-09 Note: Type of Document - pef; prepared on pc; pages: 14 ; figures: request from author View list of references