Abstract:
This paper describes a classroom exercise that illustrates the investment incentives facing firms when technological spillovers are present. The game involves two stages in which student “sellers” first make investment decisions then production decisions. The classroom game can be used to motivate discussions of research joint ventures, the free-rider problem, collusion, and antitrust policy regarding research and development.
JEL-codes:A (search for similar items in EconPapers) New Economics Papers: this item is included in nep-exp Date: Written 2005-03-10 Note: Type of Document - pdf; pages: 17 View list of references