The LG’s Linguaphiles: English Language Learning Gamification for Cefr A1–B2 Users in the IR 4.0 Era
Pavithran Ravinthra Nath,
Muhammad Haziq Abd Rashid,
Hairul Azhar Mohamad,
Amir Lukman Abd Rahman,
Muhammad Luthfi Mohaini,
John Helvy Akam and
Urai Salam
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Pavithran Ravinthra Nath: Akademi Pengajian Bahasa, Universiti Teknologi MARA Shah Alam
Muhammad Haziq Abd Rashid: Akademi Pengajian Bahasa, Universiti Teknologi MARA Shah Alam
Hairul Azhar Mohamad: Akademi Pengajian Bahasa, Universiti Teknologi MARA Shah Alam
Amir Lukman Abd Rahman: Akademi Pengajian Bahasa, Universiti Teknologi MARA Shah Alam
Muhammad Luthfi Mohaini: Akademi Pengajian Bahasa, Universiti Teknologi MARA Shah Alam
John Helvy Akam: SIDMA College Sarawak
Urai Salam: Faculty of Teacher Training and Education, Universitas Tanjungpura Kalimantan (UNTAN) Pontianak
International Journal of Research and Innovation in Social Science, 2025, vol. 9, issue 25, 389-391
Abstract:
The Industrial Revolution 4.0 (IR 4.0) has shown researchers, scholars, and experts in education that traditional textbook-based language learning is often static and non-participatory. The temporary halting of physical classes during the COVID-19 pandemic increased the shift from classroom textbook-based language learning to online learning. As a result, students and teachers had to adapt to online learning platforms, requiring learners to adapt to more engaging, inclusive, and student-led resources. The LG’s Linguaphiles 4.0 is an English language learning application software designed to make learning English more enjoyable through gamification, interactive content, and mobile-oriented basics. The application covers a broad range of language skills: pronunciation, listening, grammar, and reading, targeting students from A1 to B2 levels of the Common European Framework of Reference for Languages (CEFR). Android Studio and Java were used during development, and Firebase for data management, instant feedback, and scalability in the future. Features critical to "The Mobile Application" include spy-story plot, rewards-based learning, and practice with built-in feedback, text-to-speech, and controlled but limited instructor oversight to promote student autonomy. Designed to boost motivation and sustain interest, the programme fits the current learning culture by supporting autonomous learning and reducing dependence on traditional pedagogic approaches. Beta testing revealed high level of user engagement, and students were satisfied with the functionality and content organisation. The LG’s Linguaphiles 4.0 also showed high commercial value in non-academic and academic contexts. With its user-friendly interface, CEFR-compliant organisation, and adaptive nature, the application software offers a practical and scalable solution for modern English language learning in a fast-changing digitalising world where flexible and accessible learning options are in demand.
Date: 2025
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Persistent link: https://EconPapers.repec.org/RePEc:bcp:journl:v:9:y:2025:i:25:p:389-391
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