Development of a Gamified Interactive Fish Monitoring Tank
N. A. Bashir,
Ma Tien Choon,
Amar Faiz Zainal Abidin,
Tengku Nadzio Tengku Ibrahim and
Saipol Hadi Hasim
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N. A. Bashir: Faculty Kecerdasan Buatan dan Keselamatan Siber, University Technical Malaysia Melaka, Malaysia
Ma Tien Choon: Faculty Kecerdasan Buatan dan Keselamatan Siber, University Technical Malaysia Melaka, Malaysia
Amar Faiz Zainal Abidin: Faculty Kecerdasan Buatan dan Keselamatan Siber, University Technical Malaysia Melaka, Malaysia
Tengku Nadzio Tengku Ibrahim: Jabatan Kejuruteraan Electric, Polytechnic Ibrahim Sultan, Malaysia
Saipol Hadi Hasim: Jabatan Kejuruteraan Electric, Polytechnic Ibrahim Sultan, Malaysia
International Journal of Research and Innovation in Social Science, 2025, vol. 9, issue 9, 5598-5606
Abstract:
Nowadays, there has been a noticeable decline in people adopting fish as pets. The main reason for this trend is that many perceive fish to be less interactive compared to pets like dogs or cats. According to a recent survey, many respondents also find fish care to be challenging. This project aims to address both issues by developing an interactive aquatic monitoring tank that incorporates gamification elements to foster a sense of engagement between the owner and the pet. The proposed tank features both semi-automatic and automatic systems, including a food feeder, pH monitor, and temperature sensor. Instead of creating a fully automated ecosystem that requires no human involvement, this system is designed to encourage regular interaction from the owner, thereby strengthening the bond between them and their aquatic pet. To achieve this, the system includes a virtual avatar of the fish within a companion app. This avatar provides feedback and responds when the owner completes tasks prompted by the tank, such as feeding the fish or turning off the lights at night. These tasks are designed in the spirit of the classic Tamagotchi game, creating a playful and engaging experience that makes fishkeeping more interactive and rewarding.
Date: 2025
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