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International Journal of Game-Based Learning (IJGBL)

2011 - 2012

From IGI Global
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Volume 2, issue 1, 2012

How do Professionals’ Attitudes Differ between what Game-Based Learning could Ideally Achieve and what is Usually Achieved pp. 1-15 Downloads
Wee Hoe Tan, Sean Neill and Sue Johnston-Wilder
Is there a Place for Casual Games in Teaching and Learning?: The Snakes and Ladders Case pp. 16-32 Downloads
Vasilis Daloukas, Maria Rigou and Spiros Sirmakessis
Teachers’ Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence pp. 33-51 Downloads
Aishah Abdul Razak, Thomas Connolly and Thomas Hainey
Martian Boneyards: Scientific Inquiry in an MMO Game pp. 52-76 Downloads
Jodi Asbell-Clarke, Teon Edwards, Elizabeth Rowe, Jamie Larsen, Elisabeth Sylvan and Jim Hewitt
PBL as a Framework for Implementing Video Games in the Classroom pp. 77-89 Downloads
William R. Watson and Jun Fang
Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education pp. 90-91 Downloads
Christos Gatzidis

Volume 1, issue 4, 2011

Formulating a Serious-Games Design Project for Adult Offenders with the Probation Service pp. 1-10 Downloads
Matthew Ian Bates, David Brown, Wayne Cranton and James Lewis
Designing Serious Games for People with Disabilities: Game, Set and Match to the Wiiâ„¢ pp. 11-19 Downloads
Lindsay Evett, Allan Ridley, Liz Keating, Patrick Merritt, Nick Shopland and David Brown
Social Interactions in Online Gaming pp. 20-36 Downloads
Mark Griffiths, Zaheer Hussain, Sabine M. Grüsser, Ralf Thalemann, Helena Cole, Mark N.O. Davies and Darren Chappell
The Mobile Learning Network: Getting Serious about Games Technologies for Learning pp. 37-48 Downloads
Rebecca Petley, Guy Parker and Jill Attewell
Motivational Aspects of Gaming for Students with Intellectual Disabilities pp. 49-59 Downloads
Maria Saridaki and Constantinos Mourlas
The Use of Motion Tracking Technologies in Serious Games to Enhance Rehabilitation in Stroke Patients pp. 60-73 Downloads
Andrew M. Burton, Hao Liu, Steven Battersby, David Brown, Nasser Sherkat, Penny Standen and Marion Walker

Volume 1, issue 3, 2011

Fear of (Serious) Digital Games and Game-Based Learning?: Causes, Consequences and a Possible Countermeasure pp. 1-15 Downloads
Wolfgang Bösche and Florian Kattner
Assessment through Achievement Systems: A Framework for Educational Game Design pp. 16-29 Downloads
Monica Evans, Erin Jennings and Michael Andreen
Understanding Computational Thinking before Programming: Developing Guidelines for the Design of Games to Learn Introductory Programming through Game-Play pp. 30-52 Downloads
Cagin Kazimoglu, Mary Kiernan, Liz Bacon and Lachlan MacKinnon
Background Music in Educational Games: Motivational Appeal and Cognitive Impact pp. 53-64 Downloads
Stephanie B. Linek, Birgit Marte and Dietrich Albert
Content Design Patterns for Game-Based Learning pp. 65-82 Downloads
Dennis Maciuszek, Sebastian Ladhoff and Alke Martens
Historical Perspectives on Games and Education from the Learning Sciences pp. 83-106 Downloads
Brett E. Shelton, Tom Satwicz and Tom Caswell

Volume 1, issue 2, 2011

Leveraging Mobile Games for Place-Based Language Learning pp. 1-18 Downloads
Christopher L. Holden and Julie M. Sykes
DataPlay: Experiments in the Ludic Age pp. 19-33 Downloads
Colleen Macklin
Possibility Spaces: Using The Sims 2 as a Sandbox to Explore Possible Selves with At-Risk Teenage Males pp. 34-51 Downloads
Elizabeth King
Affordances and Constraints of Scaffolded Learning in a Virtual World for Young Children pp. 52-64 Downloads
Rebecca W. Black and Stephanie M. Reich
Collaborative Strategic Board Games as a Site for Distributed Computational Thinking pp. 65-81 Downloads
Matthew Berland and Victor R. Lee
Forming The Guild: Star Power and Rethinking Projective Identity In Affinity Spaces pp. 82-95 Downloads
Elizabeth Ellcessor and Sean C. Duncan

Volume 1, issue 1, 2011

Digital Games: Changing Education, One Raid at a Time pp. 1-18 Downloads
Paul Pivec and Maja Pivec
The Magic Bullet: A Tool for Assessing and Evaluating Learning Potential in Games pp. 19-31 Downloads
Katrin Becker
Honing Emotional Intelligence with Game-Based Crucible Experiences pp. 32-44 Downloads
Elaine M. Raybourn
A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games pp. 45-58 Downloads
Michael D. Kickmeier-Rust, Elke Mattheiss, Christina Steiner and Dietrich Albert
Video Game Genre Affordances for Physics Education pp. 59-74 Downloads
Kostas Anagnostou and Anastasia Pappa
Encouraging Engagement in Game-Based Learning pp. 75-84 Downloads
Nicola Whitton
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