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International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)

2009 - 2016

From IGI Global
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Volume 8, issue 3, 2016

Exploring the Effectiveness of Online Role Play Simulations in Tackling Groupthink in Crisis Management Training pp. 1-18 Downloads
Lawrence Leung and Nancy Law
Identifying Flow in Video Games: Towards a New Observation-Based Method pp. 19-38 Downloads
Joceran Borderie and Nicolas Michinov
Knew Me and New Me: Facilitating Student Identity Exploration and Learning through Game Integration pp. 39-58 Downloads
Aroutis Foster and Mamta Shah
A Phenomenological Study of Games, Simulations, and Virtual Environments Courses: What Are We Teaching and How? pp. 59-73 Downloads
Albert D. Ritzhaupt, Nathaniel Poling, Christopher Frey, Youngju Kang and Margeaux Johnson

Volume 8, issue 2, 2016

Assassin's Creed and Transmedia Storytelling pp. 1-19 Downloads
Connie Veugen
Struggle for the Universe: Maneuvering the Narrative World of Assassin's Creed pp. 20-33 Downloads
Sjors Martens
Comic Books, Video Games, and Transmedia Storytelling: A Case Study of The Walking Dead pp. 34-42 Downloads
Charlie Ecenbarger
A ‘Step into the Abyss'?: Transmedia in the U.K. Games and Television Industries pp. 43-58 Downloads
Keith M. Johnston and Tom Phillips

Volume 8, issue 1, 2016

Game Design for Older Adults: Lessons from a Life Course Perspective pp. 1-12 Downloads
Julie A. Brown and Bob De Schutter
Digital Game based Learning for Undergraduate Calculus Education: Immersion, Calculation, and Conceptual Understanding pp. 13-27 Downloads
Yu-Hao Lee, Norah Dunbar, Keri Kornelson, Scott N. Wilson, Ryan Ralston, Milos Savic, Sepideh Stewart, Emily Lennox, William Thompson and Javier Elizondo
How Can Wii Learn From Video Games?: Examining Relationships between Technological Affordances and Socio-Cognitive Determinates on Affective and Behavioral Outcomes pp. 28-43 Downloads
Edward Downs and Mary Beth Oliver
Narrative and Conceptual Expertise in Massively Multiplayer Online Role Playing Games pp. 44-67 Downloads
Javier Alejandro Corredor and Leonardo Rojas Benavides

Volume 7, issue 4, 2015

Assessment of Fluid Intelligence Utilizing a Computer Simulated Game pp. 1-17 Downloads
Charles Colby Buford and Brian J. O'Leary
Monster Mischief: Designing a Video Game to Assess Selective Sustained Attention pp. 18-39 Downloads
Karrie E. Godwin, Derek Lomas, Ken R. Koedinger and Anna V. Fisher
If the Gear Fits, Spin It!: Embodied Education and in-Game Assessments pp. 40-65 Downloads
Mina C. Johnson-Glenberg, David A. Birchfield, Colleen Megowan-Romanowicz and Erica L. Snow
Lessons Learned and Best Practices of Stealth Assessment pp. 66-87 Downloads
Lubin Wang, Valerie Shute and Gregory R. Moore

Volume 7, issue 3, 2015

Conceptualizing Player-Side Emergence in Interactive Games: Between Hardcoded Software and the Human Mind in Papers, Please and Gone Home pp. 1-21 Downloads
Christopher Michael Yap, Youki Kadobayashi and Suguru Yamaguchi
Co-Creating Games with Children: A Case Study pp. 22-43 Downloads
Karen Mouws and Lizzy Bleumers
The Differences between Problem-Based and Drill and Practice Games on Motivations to Learn pp. 44-59 Downloads
Menno Deen, Antoine van den Beemt and Ben Schouten

Volume 7, issue 2, 2015

The Right Kind Of Telling: An Analysis of Feedback and Learning in a Journalism Epistemic Game pp. 1-23 Downloads
David Hatfield
Preservice Teachers Exploring the Nature of Science in Simulated Worlds pp. 24-45 Downloads
Jill A. Marshall, Tim Erickson and Kumaridevi Sivam
Examining Epistemic Practices of the Community of Players of Dwarf Fortress: “For !!SCIENCE!!†pp. 46-67 Downloads
Mario M. Martinez-Garza
Problematizing Epistemology in Computer Games Research pp. 68-81 Downloads
Adam Mechtley

Volume 7, issue 1, 2015

Flow Genres: The Varieties of Video Game Experience pp. 1-19 Downloads
Ondřej Hrabec and Vladimír Chrz
Investigating Real-time Predictors of Engagement: Implications for Adaptive Videogames and Online Training pp. 20-37 Downloads
David Sharek and Eric Wiebe
Design and Development of a Simulation for Testing the Effects of Instructional Gaming Characteristics on Learning of Basic Statistical Skills pp. 38-57 Downloads
Elena Novak and Tristan E. Johnson
Personality Impressions of World of Warcraft Players Based on Their Avatars and Usernames: Consensus but No Accuracy pp. 58-73 Downloads
Gabriella M. Harari, Lindsay T. Graham and Samuel D. Gosling

Volume 6, issue 4, 2014

Adolescent Coping Strategies in the Face Of Their “Worst Online Experience†pp. 1-16 Downloads
Minas Michikyan, Fantasy T. Lozada, Jennifer V. Weidenbenner and Brendesha M. Tynes
Applications of Binocular Parallax Stereoscopic Displays for Tasks Involving Spatial Cognition in 3D Virtual Environments pp. 17-33 Downloads
Mark Thomas McMahon and Michael Garrett
Using Serious Gaming to Improve the Safety of Central Venous Catheter Placement: A Post-Mortem Analysis pp. 34-44 Downloads
Daniel Katz, Andrew Goldberg, Prabal Khanal, Kanav Kahol and Samuel DeMaria
Does Game Quality Reflect Heuristic Evaluation?: Heuristic Evaluation of Games in Different Quality Strata pp. 45-58 Downloads
Björn Strååt, Fredrik Rutz and Magnus Johansson
Can Exergaming Promote Physical Fitness and Physical Activity?: A Systematic Review of Systematic Reviews pp. 59-77 Downloads
Tuomas Kari

Volume 6, issue 3, 2014

Virtual Environments, Online Racial Discrimination, and Adjustment among a Diverse, School-Based Sample of Adolescents pp. 1-16 Downloads
Brendesha M. Tynes, Chad A. Rose, Sophia Hiss, Adriana J. Umaña-Taylor, Kimberly Mitchell and David Williams
Toward a Feature-Driven Understanding of Students' Emotions during Interactions with Agent-Based Learning Environments: A Selective Review pp. 17-34 Downloads
Jason M. Harley and Roger Azevedo
Dream Lucidity: Yume Nikki and Learning the Empathy Dreamscape pp. 35-49 Downloads
Concetta Bommarito and Kathryn Dunlap
Emotions in Social Computer Games: Relations with Bullying, Aggression, and School Belonging pp. 50-67 Downloads
Juan F. Mancilla-Caceres, Dorothy Espelage and Eyal Amir

Volume 6, issue 2, 2014

Avatar Personalization: Towards the Enhancement of Competence Beliefs pp. 1-14 Downloads
Cecile M. Foshee and Brian C. Nelson
Preparing Future Teachers: Taking the Perspective of Diverse Learners through Virtual World Role-Play pp. 15-29 Downloads
Danielle Mirliss
The Protagonist and Their Avatar: Learner Characteristics in a Culture of Simulation pp. 30-37 Downloads
Michael P. McCreery, S. Kathleen Krach and Amanda Nolen
Effects of High-Fidelity Virtual Training Simulators on Learners' Self-Efficacy pp. 38-52 Downloads
Heather A. Holbrook and Katherine S. Cennamo
An Experiment on Anonymity and Multi-User Virtual Environments: Manipulating Identity to Increase Learning from Online Collaborative Discussion pp. 53-64 Downloads
Richard N. Landers and Rachel C. Callan

Volume 6, issue 1, 2014

The Effects of Avatar-Based Customization on Player Identification pp. 1-25 Downloads
Selen Turkay and Charles K. Kinzer
Quantifying “Magicâ€: Learnings from User Research for Creating Good Player Experiences on Xbox Kinect pp. 26-40 Downloads
Kristie J. Fisher, Tim Nichols, Katherine Isbister and Tom Fuller
Beyond Gaming: The Utility of Video Games for Sports Performance pp. 41-49 Downloads
Roma P. Patel, Jerry Lin and S. Khizer Khaderi
Driving Home the Message: Using a Video Game Simulator to Steer Attitudes Away From Distracted Driving pp. 50-63 Downloads
Edward Downs
Measuring User Experience in Board Games pp. 64-79 Downloads
Jonathan Barbara

Volume 5, issue 4, 2013

Advances in Assessment of Students’ Intuitive Understanding of Physics through Gameplay Data pp. 1-16 Downloads
Mario M. Martinez-Garza, Douglas Clark and Brian Nelson
Gestural Articulations of Embodied Spatiality: What Gestures Reveal about Students’ Sense-Making of Charged Particle Dynamics in a 3D Game World pp. 17-47 Downloads
Lai Har Judy Lee and Yam San Chee
The Metaphor-Simulation Paradox in the Study of Computer Games pp. 48-74 Downloads
Sebastian Möring
Persuasive Games as Social Action Agents: Challenges and Implications in Learning and Society pp. 75-85 Downloads
Dana Ruggiero
Acceptability of Video Games Technology for Medical Emergency Training pp. 86-99 Downloads
James F. Knight

Volume 5, issue 3, 2013

Lost in Translation: Comparing the Impact of an Analog and Digital Version of a Public Health Game on Players’ Perceptions, Attitudes, and Cognitions pp. 1-9 Downloads
Geoff F. Kaufman and Mary Flanagan
Integrated Brain and Body Exercises for ADHD and Related Problems with Attention and Executive Function pp. 10-26 Downloads
Bruce E. Wexler
The eHealth Arena and Online Virtual Worlds: A New Paradigm for Internet Delivered Health Care pp. 27-42 Downloads
Jacquelyn Ford Morie and Eric Chance
Better Birth through Games: The Design of the Prepared Partner and Digital Birth pp. 43-71 Downloads
Alexandra Holloway
How Interventions Might Improve Cognition in Healthy Older Adults pp. 72-82 Downloads
Elizabeth M. Zelinski
Playing with Biology: Making Medical Games that Appear Lifelike pp. 83-96 Downloads
Thomas B. Talbot
Successful Game Development Partnerships between Academics and Physicians: Two Case Studies pp. 97-107 Downloads
Elena Bertozzi, Leonard R. Krilov and Dilys Walker
Games for Health: Building the Case pp. 108-115 Downloads
Veronika Litinski

Volume 5, issue 2, 2013

Gamification, Serious Games, Ludic Simulation, and other Contentious Categories pp. 1-19 Downloads
Brock Dubbels
Ludic Learning: Exploration of TLE TeachLivEâ„¢ and Effective Teacher Training pp. 20-33 Downloads
Aleshia T. Hayes, Carrie L. Straub, Lisa A. Dieker, Charlie E. Hughes and Michael C. Hynes
Digital Play: Mathematical Simulations Transforming Curiosity into Play pp. 34-59 Downloads
Julie K. McLeod, Mary Jo Dondlinger, Sheri Vasinda and Leslie Haas
Value of a Ludic Simulation in Training First Responders to Manage Blast Incidents pp. 60-72 Downloads
Robert M. Waddington, Thomas C. Reeves, Ellen J. Kalin, William D. Aggen, Marjorie A. Moreau, Harald Scheirich, Jerry Heneghan and Steven Cattrell

Volume 5, issue 1, 2013

The Simulation-Game Controversy: What is a Ludic Simulation? pp. 1-12 Downloads
J. R. Parker and Katrin Becker
From Fiction to Reality and Back: Ontology of Ludic Simulations pp. 13-31 Downloads
Ivan Mosca
Rhetorics, Simulations and Games: The Ludic and Satirical Discourse of Molleindustria pp. 32-49 Downloads
Gabriele Ferri
An Experimental Evaluation of the Effectiveness of Endogenous and Exogenous Fantasy in Computer-Based Simulation Training pp. 50-65 Downloads
Vincent F. Mancuso, Katherine Hamilton, Rachel Tesler, Susan Mohammed and Michael McNeese
Using a Ludic Simulation to Make Learning of Middle School Space Science Fun pp. 66-86 Downloads
M. Liu, L. Horton, J. Kang, R. Kimmons and J. Lee
Page updated 2019-11-24