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International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)

2009 - 2016

From IGI Global
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Volume 4, issue 4, 2012

Investigating Games and Simulations in Educational Research and Theory: Enhancing Academic Communication and Scholarship with a Common Language pp. 1-18 Downloads
Scott J. Warren, Greg Jones, Beth Dolliver and Richard A. Stein
Exploring User Experience While Playing Educational Games: Focus on Temporality and Attractiveness pp. 19-32 Downloads
Panagiotis Zaharias, Christos Gatzoulis and Yiorgos Chrysanthou
World of Race War: Race and Learning in World of Warcraft pp. 33-44 Downloads
Alfred Weiss and Sharon Tettegah
Exploring the Design of Game Enjoyment Through the Perspectives of Novice Game Developers pp. 45-63 Downloads
Fengfeng Ke, Nilay Yildirim and Jacob Enfield
The Gameplay Enjoyment Model pp. 64-80 Downloads
John M. Quick, Robert K. Atkinson and Lijia Lin
The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education pp. 81-83 Downloads
John W. Rice

Volume 4, issue 3, 2012

Sorting Out the Virtual Patient: How to Exploit Artificial Intelligence, Game Technology and Sound Educational Practices to Create Engaging Role-Playing Simulations pp. 1-19 Downloads
Thomas B. Talbot, Kenji Sagae, Bruce John and Albert A. Rizzo
Assessing Past, Present, and Future Interactions with Virtual Patients pp. 20-37 Downloads
Richard E. Ferdig, Katherine Schottke, Diego Rivera-Gutierrez and Benjamin Lok
Literature Synthesis on Evaluative Measures in Healthcare Simulation pp. 38-48 Downloads
Timothy W. Meyers
Serious Assessments in Serious Games pp. 49-64 Downloads
Robert Hubal and Jamie Pina
Use of Virtual World for Soft/Communication Skills Training: Feasibility Assessment pp. 65-72 Downloads
Patricia Abshier
Virtual Restorative Environments: Preliminary Studies in Scene, Sound and Smell pp. 73-91 Downloads
James F. Knight, Robert J. Stone and Cheng Qian
Moves in Mind: The Psychology of Board Games pp. 92-94 Downloads
William Bart

Volume 4, issue 2, 2012

Engineering Sociability: Friendship Drive, Visibility, and Social Connection in Anonymous Co-Located Local Wi-Fi Multiplayer Online Gaming pp. 1-18 Downloads
Carrie Heeter, Chandan (Dan) Sarkar, Becky Palmer-Scott and Shasha Zhang
America’s Army: “Playful Hatred†in the Social Studies Classroom pp. 19-36 Downloads
Mark Pearcy
Believable and Effective AI Agents in Virtual Worlds: Current State and Future Perspectives pp. 37-59 Downloads
Iskander Umarov and Maxim Mozgovoy
Making Games for Environmental Design Education: Revealing Landscape Architecture pp. 60-83 Downloads
Christopher M. Marlow
Playing Games in School: Video Games and Simulations for Primary and Secondary Education pp. 84-88 Downloads
Albert D. Ritzhaupt, Chris Frey, Nate Poling and Margeaux C. Johnson

Volume 4, issue 1, 2012

Influence of Avatar Choice on Teacher Expectations and Perceptions of Student Success pp. 1-24 Downloads
Dennis Beck
A Cross Case Analysis of Two Out-of-School Programs Based on Virtual Worlds pp. 25-54 Downloads
Constance Steinkuehler, Esra Alagoz, Elizabeth King and Crystle Martin
MMORPG Roles, Civic Participation and Leadership Among Generation Y pp. 55-67 Downloads
Richard Hartshorne, Phillip J. VanFossen and Adam Friedman
Understanding the Relationships Among Various Design Components in a Game-Based Learning Environment pp. 68-85 Downloads
Yuxin Ma, Douglas Williams and Louise Prejean
Women and Gaming pp. 86-89 Downloads
Deborah F. Deale, Sarah Simkins Key, Michael Regina and Ray Pastore

Volume 3, issue 4, 2011

Investigating Youth’s Life Online Phenomena: Subverting Dichotomies through Negotiation of Offline and Online Identities pp. 1-18 Downloads
Azilawati Jamaludin and Yam San Chee
Behind the MASK: Motivation through Avatar Skills and Knowledge pp. 19-32 Downloads
Yadi Ziaeehezarjeribi and Ingrid Graves
Relations Between Videogame Play and 8th-Graders’ Mathematics Achievement pp. 33-53 Downloads
Scott Tobias, Duane Rudy and Jean Ispa
Levels of Failure and Learning in Games pp. 54-69 Downloads
Matthew Sharritt and Daniel D. Suthers
Procedural Ethos: Confirming the Persuasive in Serious Games pp. 70-80 Downloads
Michael A. Evans

Volume 3, issue 3, 2011

Television, Games, and Mathematics: Effects of Children’s Interactions with Multiple Media pp. 1-18 Downloads
Sandra Crespo, Vincent Melfi, Shalom M. Fisch, Richard A. Lesh and Elizabeth Motoki
Optimizing the Psychological Benefits of Choice: Information Transparency and Heuristic Use in Game Environments pp. 19-33 Downloads
James J. Cummings and Travis L. Ross
Impacts of Forced Serious Game Play on Vulnerable Subgroups pp. 34-53 Downloads
Carrie Heeter, Yu-Hao Lee, Brian Magerko and Ben Medler
Playful Learning Experiences: Meaningful Learning Patterns in Players’ Biographies pp. 54-68 Downloads
Konstantin Mitgutsch
Videogames and the Ethics of Care pp. 69-81 Downloads
John Murphy and José Zagal
Research Essay: What Will Serious Games of the Future Look Like? pp. 82-90 Downloads
Ben Sawyer

Volume 3, issue 2, 2011

Learning to Become Citizens by Enacting Governorship in the Statecraft Curriculum: An Evaluation of Learning Outcomes pp. 1-27 Downloads
Yam San Chee, Susan Gwee and Ek Ming Tan
Strategies to Teach Game Development Across Age Groups pp. 28-43 Downloads
Lakshmi Prayaga, James W. Coffey and Karen Rasmussen
Negotiating Students’ Conceptions of ‘Cheating’ in Video Games and in School pp. 44-56 Downloads
Karla R. Hamlen and Holly E. Gage
Research Note: The Results of Formatively Evaluating an Augmented Reality Curriculum Based on Modified Design Principles pp. 57-66 Downloads
Patrick M. O’Shea, Christopher Dede and Matthew Cherian
Research Note: Narration vs. Simulation pp. 67-77 Downloads
Kostas Anagnostou

Volume 3, issue 1, 2011

Issues and Concerns of K-12 Educators on 3-D Multi-User Virtual Environments in Formal Classroom Settings pp. 1-12 Downloads
Greg Jones and Scott J. Warren
Digital Dome versus Desktop Display in an Educational Game: Gates of Horus pp. 13-32 Downloads
Jeffrey Jacobson
Virtual Learning Environments. The oLTECx: A Study of Participant Attitudes and Experiences pp. 33-50 Downloads
Adriana D’Alba, Anjum Najmi, Jonathan Gratch and Chris Bigenho
Virtual Tutor Training: Learning to Teach in a Multi-User Virtual Environment pp. 51-67 Downloads
Lee L. Mason, Tae Jeon, Peter Blair and Nancy Glomb
Cognitive Ethnography: A Methodology for Measure and Analysis of Learning for Game Studies pp. 68-78 Downloads
Brock Dubbels
Presence Pedagogy as Framework for Research in Virtual Environments pp. 79-85 Downloads
Amelia W. Cheney and Stephen C. Bronack
Ecosystem Science Learning via Multi-User Virtual Environments pp. 86-90 Downloads
Shari Metcalf, Amy Kamarainen, M. Shane Tutwiler, Tina Grotzer and Chris Dede
Augmented Reality in Education: Current Trends pp. 91-93 Downloads
Patrick M. O’Shea
Collaboratories and Virtual Safaris as Research in Virtual Learning Environments Scholarship pp. 94-96 Downloads
Jonathon Richter

Volume 2, issue 4, 2010

Adaptive Interactive Narrative Model to Teach Ethics pp. 1-15 Downloads
Rania Hodhod, Daniel Kudenko and Paul Cairns
Bio-Affective Computer Interface for Game Interaction pp. 16-32 Downloads
Jorge Arroyo-Palacios and Daniela M. Romano
Evaluating User Experience of Actual and Imagined Movement in BCI Gaming pp. 33-47 Downloads
Bram van de Laar, Boris Reuderink, Danny Plass-Oude Bos and Dirk Heylen
Towards Games for Knowledge Acquisition and Modeling pp. 48-66 Downloads
Stijn Hoppenbrouwers, Bart Schotten and Peter Lucas
Automated Event Recognition for Football Commentary Generation pp. 67-84 Downloads
Maliang Zheng and Daniel Kudenko

Volume 2, issue 3, 2010

Effects of Built-in Audio versus Unrelated Background Music on Performance In an Adventure Role-Playing Game pp. 1-23 Downloads
Siu-Lan Tan, John Baxa and Matthew P. Spackman
Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software pp. 24-42 Downloads
Leonard A. Annetta, Shawn Holmes, Meng-Tzu Cheng and Elizabeth Folta
Computer-Generated Three-Dimensional Training Environments: The Simulation, User, and Problem-Based Learning (SUPL) Approach pp. 43-60 Downloads
Michael Garrett and Mark McMahon
Friendship, Closeness and Disclosure in Second Life pp. 61-74 Downloads
Don Heider and Adrienne L. Massanari
Computer Gaming Scenarios for Product Development Teams pp. 75-92 Downloads
Andrew J. Wodehouse and William J. Ion

Volume 2, issue 2, 2010

Wee Wii: Preschoolers and Motion-Based Game Play pp. 1-17 Downloads
J. Alison Bryant, Anna Akerman and Jordana Drell
Decoupling Aspects in Board Game Modeling pp. 18-35 Downloads
Fulvio Frapolli, Amos Brocco, Apostolos Malatras and Béat Hirsbrunner
Effects of Playing a History-Simulation Game: Romance of Three Kingdoms pp. 36-56 Downloads
Shiang-Kwei Wang
The Design of Virtual Space: Lessons from Videogame Travel pp. 57-76 Downloads
Steve Guynup

Volume 2, issue 1, 2010

Toward a Theory of Game-Media Literacy: Playing and Building as Reading and Writing pp. 1-16 Downloads
Idit Harel Caperton
Narratizing Disciplines and Disciplinizing Narratives: Games as 21st Century Curriculum pp. 17-30 Downloads
Sasha A. Barab, Melissa Gresalfi, Tyler Dodge and Adam Ingram-Goble
Exploring Cognitive Load in Immersive Educational Games: The SAVE Science Project pp. 31-39 Downloads
Brian C. Nelson, Diane Jass Ketelhut and Catherine Schifter
Multi-Modal Investigations of Relationship Play in Virtual Worlds pp. 40-48 Downloads
Yasmin B. Kafai, Deborah Fields and Kristin A. Searle
A Next Gen Interface for Embodied Learning: SMALLab and the Geological Layer Cake pp. 49-58 Downloads
David Birchfield and Mina Johnson-Glenberg
Living Virtually: Researching New Worlds pp. 59-61 Downloads
David Gibson
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