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International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)

2009 - 2016

From IGI Global
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Volume 1, issue 4, 2009

Researching and Developing Serious Games as Interactive Learning Instructions pp. 1-19 Downloads
Christian Sebastian Loh
Utilizing Readily Available and Open Source Libraries to Create a 3D Game Engine pp. 20-49 Downloads
Tim Stowell, Jon Scoresby, Michael R. Capell and Brett E. Shelton
Investigating Perceptions of Avatar Creation for Use in Educational MUVEs pp. 50-62 Downloads
Joseph DiPietro
Dance Dance Education and Rites of Passage pp. 63-89 Downloads
Brock Dubbels

Volume 1, issue 3, 2009

Beyond Choices: A Typology of Ethical Computer Game Designs pp. 1-13 Downloads
Miguel Sicart
Rules of Engagement: Influence of Co-Player Presence on Player Involvement in Digital Games pp. 14-27 Downloads
B. J. Gajadhar, Y. A.W. de Kort and W. A. IJsselsteijn
Video Game Representations as Cues for Collaboration and Learning pp. 28-52 Downloads
Matthew J. Sharritt and Daniel D. Suthers
Game Design and the Challenge-Avoiding, Self-Validator Player Type pp. 53-67 Downloads
Carrie Heeter, Brian Magerko, Ben Medler and Joe Fitzgerald
Using Recommendation Systems to Adapt Gameplay pp. 68-80 Downloads
Ben Medler
The Play of Persuasion: Why “Serious†Isn't the Opposite of Fun by Nicholas Fortugno pp. 81-88 Downloads
Nicholas Fortugno

Volume 1, issue 2, 2009

A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science pp. 1-16 Downloads
Edward Castronova, Mark W. Bell, Robert Cornell, James J. Cummings, Will Emigh, Matthew Falk, Michael Fatten, Paul LaFourest and Nathan Mishler
Leveraging Game-Play in a 3D World: A Comparative Study in a Biology Classroom pp. 17-31 Downloads
Catherine Norton-Barker, Margaret Corbit, Richard Bernstein and Ebonie Greene
Becoming Citizens Through Game-Based Learning: A Values-Driven, Process Approach to Citizenship Education pp. 32-51 Downloads
Yam San Chee, Swee Kin Loke and Ek Ming Tan
Creating Virtual Alter Egos or Superheroines? Gamers' Strategies of Avatar Creation in Terms of Gender and Sex pp. 52-76 Downloads
Sabine Trepte, Leonard Reinecke and Katharina-Maria Behr

Volume 1, issue 1, 2009

Lessons Learned about Designing Augmented Realities pp. 1-15 Downloads
Patrick O’Shea, Rebecca Mitchell, Catherine Johnston and Chris Dede
Design Factors for Effective Science Simulations: Representation of Information pp. 16-35 Downloads
Jan L. Plass, Bruce D. Homer, Catherine Milne, Trace Jordan, Slava Kalyuga, Minchi Kim and Hyunjeong Lee
When People Get in the Way: Promoting Civic Thinking Through Epistemic Gameplay pp. 36-52 Downloads
Elizabeth Bagley and David Williamson Shaffer
Computational Literacy in Online Games: The Social Life of Mods pp. 53-65 Downloads
Constance Constance Steinkuehler and Barbara Z. Johnson
Player Types and Quality Perceptions: A Social Cognitive Theory Based Model to Predict Video Game Playing pp. 66-89 Downloads
René Weber and Patrick Shaw
Visual Analyses of the Creation of Avatars pp. 90-107 Downloads
Erik W. Black, Richard E. Ferdig, Joseph C. DiPietro, Feng Liu and Baird Whalen
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