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Ludic Learning: Exploration of TLE TeachLivEâ„¢ and Effective Teacher Training

Aleshia T. Hayes, Carrie L. Straub, Lisa A. Dieker, Charlie E. Hughes and Michael C. Hynes
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Aleshia T. Hayes: University of Central Florida, Orlando, FL, USA
Carrie L. Straub: University of Central Florida, Orlando, FL, USA
Lisa A. Dieker: University of Central Florida, Orlando, FL, USA
Charlie E. Hughes: University of Central Florida, Orlando, FL, USA
Michael C. Hynes: University of Central Florida, Orlando, FL, USA

International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 2013, vol. 5, issue 2, 20-33

Abstract: New and emerging technology in the field of virtual environments has permitted a certain malleability of learning milieus. These emerging environments allow learning and transfer through interactions that have been intentionally designed to be pleasurable experiences. TLE TeachLivEâ„¢ is just such an emerging environment that engages teachers in practice on pedagogical and content aspects of teaching in a simulator. The sense of presence, engagement, and ludus of TLE TeachLivEâ„¢ are derived from the compelling Mixed Reality that includes components of off-the shelf and emerging technologies. Some of the noted features that have been identified relevant to the ludic nature of TeachLivE include the flow, fidelity, unpredicability, suspension of disbelief, social presence, and gamelike elements. This article explores TLE TeachLivEâ„¢ in terms of the ludology, paideic user experience, the source of the ludus, and outcomes of the ludic nature of the experience.

Date: 2013
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