Better Birth through Games: The Design of the Prepared Partner and Digital Birth
Additional contact information
Alexandra Holloway: University of California, Santa Cruz, Santa Cruz, CA, USA
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 2013, vol. 5, issue 3, 43-71
Childbirth is a complex and multidimensional experience for the mother, riddled with unforgettable emotions and sensations. In todayâ€™s cultural climate in California, a motherâ€™s primary attendant for social support throughout labor is usually her partner. Preparing the partner is an integral step to making sure that the mother is well-supported in her birth. Because the motherâ€™s experience is influenced by the support she receives, and because birth partners need more support than is recognized, the author targets birth partners with a learning intervention. The author investigates video games as a vehicle for knowledge transfer to the birth partner, both as currently available and as a positive learning tool. To address the problem of limited access to childbirth preparation methods, especially for under-served Californians, the author investigated, designed, created, and evaluated two tools: The Prepared Partner and Digital Birth. The Prepared Partner is an online Flash game, and Digital Birth is a free iPhone application that is still undergoing revision and testing. Both games allow the user to practice various supportive actions in the realm of childbirth support for a mother in labor. The author found that players met the learning goals due to The Prepared Partner, and answered positively on the survey questions about their enjoyment of the game.
References: Add references at CitEc
Citations: Track citations by RSS feed
Downloads: (external link)
http://services.igi-global.com/resolvedoi/resolve. ... 018/jgcms.2013070104 (application/pdf)
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
Persistent link: https://EconPapers.repec.org/RePEc:igg:jgcms0:v:5:y:2013:i:3:p:43-71
Access Statistics for this article
More articles in International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) from IGI Global
Bibliographic data for series maintained by Journal Editor ().