Design and Development of a Simulation for Testing the Effects of Instructional Gaming Characteristics on Learning of Basic Statistical Skills
Elena Novak and
Tristan E. Johnson
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Elena Novak: School of Teacher Education, Western Kentucky University, Bowling Green, KY, USA
Tristan E. Johnson: Graduate School of Engineering, Northeastern University, Boston, MA, USA
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 2015, vol. 7, issue 1, 38-57
Considerable resources have been invested in examining the game design principles that best foster learning. One way to understand what constitutes a well-designed instructional game is to examine the relationship between gaming characteristics and actual learning. This report discusses the lessons learned from the design and development process of instructional simulations that are enhanced by competition and storyline gaming characteristics and developed as instructional interventions for a study on the effects of gaming characteristics on learning effectiveness and engagement. The goal of the instructional simulations was to engage college students in learning the statistics concepts of standard deviation and the empirical rule. A pilot study followed by a small-scale experimental study were conducted to improve the value and effectiveness of these designed simulations. Based on these findings, specific practical implications are offered for designing actual learning environments that are enhanced by competition and storyline gaming elements.
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Persistent link: https://EconPapers.repec.org/RePEc:igg:jgcms0:v:7:y:2015:i:1:p:38-57
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