Assassin's Creed and Transmedia Storytelling
Additional contact information
Connie Veugen: Vrije Universiteit Amsterdam, Amsterdam, Netherlands
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 2016, vol. 8, issue 2, 1-19
Although, the term itself was coined more than ten years ago by Henry Jenkins, transmedia storytelling still needs to be researched as the terminology has proven to be multi-interpretable. Transmedia storytelling involving computer games is even less-well researched. This article will look into both issues. First it will take a critical look at transmedia storytelling to show the difference between it and other terms such as convergence, cross-media storytelling and radical intertextuality. Next, the article will look at the role of games in transmedia storytelling, focusing on the Assassin's Creed Desmond Saga to determine if games can be used as a narrative element in transmedia storytelling or if games are only a more active way to take part in the storyworld.
References: Add references at CitEc
Citations: Track citations by RSS feed
Downloads: (external link)
http://services.igi-global.com/resolvedoi/resolve. ... 18/IJGCMS.2016040101 (application/pdf)
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
Persistent link: https://EconPapers.repec.org/RePEc:igg:jgcms0:v:8:y:2016:i:2:p:1-19
Access Statistics for this article
More articles in International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) from IGI Global
Bibliographic data for series maintained by Journal Editor ().