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International Journal of Virtual and Personal Learning Environments (IJVPLE)

2010 - 2014

From IGI Global
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Volume 2, issue 4, 2011

Personal Learning Environments: Concept or Technology? pp. 1-11 Downloads
Sebastian H. D. Fiedler and Terje Väljataga
Factors Affecting the Design and Development of a Personal Learning Environment: Research on Super-users pp. 12-22 Downloads
Helene Fournier and Rita Kop
Making it Rich and Personal: Crafting an Institutional Personal Learning Environment pp. 23-39 Downloads
Su White and Hugh C. Davis
Personal Smartphones in Primary School: Devices for a PLE? pp. 40-48 Downloads
Beat Döbeli Honegger and Christian Neff
My Personal Mobile Language Learning Environment: An Exploration and Classification of Language Learning Possibilities Using the iPhone pp. 49-62 Downloads
Maria A. Perifanou

Volume 2, issue 3, 2011

Organisational Blogging: The Problem of Engagement pp. 1-17 Downloads
Gavin J. Baxter, Thomas Connolly and Mark Stansfield
Social Networking Sites and Language Learning pp. 18-31 Downloads
Billy Brick
Developing New Literacies through Blended Learning: Challenges and Lessons Learned in Ontario, Canada pp. 32-49 Downloads
Deborah Kitchener, Janet Murphy and Robert Lebans
Constructivism in Synchronous and Asynchronous Virtual Learning Environments for a Research Methods Course pp. 50-63 Downloads
Kenneth David Strang

Volume 2, issue 2, 2011

Motivation, Engagement and Learning through Digital Games pp. 1-16 Downloads
Ioanna Iacovides, James Aczel, Eileen Scanlon, Josie Taylor and Will Woods
An Evaluation of Neurogames®: A Collection of Computer Games Designed to Improve Literacy and Numeracy pp. 17-29 Downloads
Misbah Mahmood Khan and Jonathan Reed
Game-Like Technology Innovation Education pp. 30-39 Downloads
Rikke Magnussen
“World of Uncertainty†Game for Decision-Makers pp. 40-45 Downloads
Jyldyz Tabyldy Kyzy
The Siren Song of Digital Simulation: Games, Procedural Rhetoric, and the Process of Historical Education pp. 46-58 Downloads
Jerremie Clyde and Glenn Wilkinson
Not Just Playing Around: The MoLeNET Experience of Using Games Technologies to Support Teaching and Learning pp. 59-72 Downloads
Rebecca Petley, Jill Attewell and Carol Savill-Smith
From the Games Industry: Ten Lessons for Game-Based Learning pp. 73-82 Downloads
Paul Hollins and Nicola Whitton

Volume 2, issue 1, 2011

Learning Molecular Structures in a Tangible Augmented Reality Environment pp. 1-18 Downloads
Kikuo Asai and Norio Takase
Exploring Task-Based Curriculum Development in a Blended-Learning Conversational Chinese Program pp. 19-36 Downloads
Yao Zhang Hill and Stephen L. Tschudi
Creative Networks of Practice Using Web 2.0 Tools pp. 37-53 Downloads
Jukka Orava and Pete Worrall
Using Learning Platforms to Support Communication and Effective Learning pp. 54-64 Downloads
Johanna M. Armitage
Connected Learning in an Australian Technology Program: A Case Study pp. 65-73 Downloads
Jane Louise Hunter

Volume 1, issue 4, 2010

Low-Cost Virtual Laboratory Workbench for Electronic Engineering pp. 1-17 Downloads
Ifeyinwa E. Achumba, Djamel Azzi and James Stocker
Challenges Facing the Semantic Web and Social Software as Communication Technology Agents in E-Learning Environments pp. 18-30 Downloads
Bolanle A. Olaniran
Comparing Foreign Language Learners’ Use of Online Glossing Programs pp. 31-51 Downloads
John Paul Loucky and Frank Tuzi
Promoting Teacher Professional Development through Online Task-Based Instruction pp. 52-65 Downloads
María Elena Solares-Altamirano
Toward a Personal Learning Environment Framework pp. 66-85 Downloads
Mohamed Amine Chatti, Mohammad Ridwan Agustiawan, Matthias Jarke and Marcus Specht

Volume 1, issue 3, 2010

Affective Load and Engagement in Second Life: Experiencing Urgent, Persistent, and Long-Term Information Needs pp. 1-16 Downloads
Diane Nahl
An Interdisciplinary Design Project in Second Life: Creating a Virtual Marine Science Learning Environment pp. 17-35 Downloads
Riley Triggs, Leslie Jarmon and Tracy A. Villareal
The Development of a Personal Learning Environment in Second Life pp. 36-54 Downloads
Sandra Sutton Andrews, Mary Stokrocki, Angel Jannasch-Pennell and Samuel A. DiGangi
Investigating Modes of Student Inquiry in Second Life as Part of a Blended Approach pp. 55-70 Downloads
Sheila Webber
A Framework for the Assessment of Wiki-Based Collaborative Learning Activities pp. 71-82 Downloads
Hagit Meishar-Tal and Mat Schencks

Volume 1, issue 2, 2010

Communication and Education in a Virtual World: Avatar-Mediated Teaching and Learning in Second Life pp. 1-15 Downloads
Lorri Mon
Second Life as a Surrogate for Experiential Learning pp. 16-30 Downloads
Michael N. DeMers
Mechanics Simulations in Second Life pp. 31-44 Downloads
Kelly Black
Development of an Interactive Virtual 3-D Model of the Human Testis Using the Second Life Platform pp. 45-58 Downloads
Douglas R. Danforth
Virtual Speed Mentoring in the Workplace - Current Approaches to Personal Informal Learning in the Workplace: A Case Study pp. 59-66 Downloads
Chuck Hamilton, Kristen Langlois and Henry Watson

Volume 1, issue 1, 2010

The Centralisation Dilemma in Educational IT pp. 1-9 Downloads
Martin Weller
eLearning in the Cloud pp. 10-19 Downloads
Niall Sclater
Designing Effective Spaces, Tasks and Metrics for Communication in Second Life Within the Context of Programming LEGO NXT Mindstormsâ„¢ Robots pp. 20-37 Downloads
Michael Vallance, Stewart Martin, Charles Wiz and Paul van Schaik
Homo Virtualis: Virtual Worlds, Learning, and an Ecology of Embodied Interaction pp. 38-56 Downloads
Leslie Jarmon
Evaluating Games-Based Learning pp. 57-71 Downloads
Thomas Hainey and Thomas Connolly
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