Implementing Unconventional Virtual Environments for Enhancing Creativity in Architecture Pedagogy
Alireza Mahdizadeh Hakak,
Nimish Biloria and
Mozhgan Raouf Rahimi
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Alireza Mahdizadeh Hakak: Faculty of Architecture, Delft University, Delft, South Holland, The Netherlands
Nimish Biloria: Faculty of Architecture, Delft University, Delft, South Holland, The Netherlands
Mozhgan Raouf Rahimi: Islamic Azad University-Parand Branch, Tehran, Iran
International Journal of Virtual and Personal Learning Environments (IJVPLE), 2012, vol. 3, issue 4, 41-52
What can be extracted as a common definition amongst near 100 different definitions of creativity according to different disciplines is: Creativity is a new combination of what you have in your inventory of experiences + intuition. It can be considered that expanding the inventory of experiences can gradually help in novel combination of experiences and intuition. To support and promote such an expansion, experiencing a virtual environment (VE) with unconventional spatial characteristics offers to be an interesting case. VEâ€™s can help in detaching one self from the real-world as regards the sense of time, matter and physical constraints, thus enabling a designer to embody and expand into a new palette of inventory.The authors thus hypothesize from a cognitive point of view that extensivenessÂ extensiveness ofÂ experience gained by surfing in unconventional virtual environments can positively be related to both creativeÂ performance (enhance interactivity, lateral thinking, idea generation and creativity-supporting cognitiveÂ processes (retrieval of unconventional knowledge, recruitment of ideas from unconfined virtual environment forÂ creative idea expansion). The authors also believe that creating a new perception of spatial environment as the first stepÂ of architecture pedagogy can be of vital impetus in expanding the educatorâ€™s ideas. As a practical suggestion the authors suggest conductingÂ praxis based workshops besides the main academic curriculum in which designers can design, surf, play, manipulate unconventionalÂ virtual environment, totally free of any constrains in an immersive, interactive virtual environment.
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