Economics at your fingertips  

The Viability and Value of Student- and Teacher-Created Augmented Reality Experiences

Patrick O’Shea and Daniel Curry-Corcoran
Additional contact information
Patrick O’Shea: Appalachian State University, Boone, NC, USA
Daniel Curry-Corcoran: Newport News Public Schools, Newport News, VA, USA

International Journal of Virtual and Personal Learning Environments (IJVPLE), 2013, vol. 4, issue 3, 78-87

Abstract: This paper describes the process and results of a project to incorporate Augmented Reality (AR) technologies and pedagogical approaches into a Virginian elementary school. The process involved training 5th grade teachers on the design and production of narrative-based AR games in order to give them the skills that they could then pass on to their students. This article focuses on describing the training process, the pedagogical approach, and an exploration of the practical issues that arose from this project (e.g. policy and fiscal issues that dictated the choice of technology). The discussion of the results from this effort demonstrates the promise of the approach, and shows the potential for educational practices.

Date: 2013
References: Add references at CitEc
Citations: Track citations by RSS feed

Downloads: (external link) ... 018/jvple.2013070106 (application/pdf)

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link:

Access Statistics for this article

More articles in International Journal of Virtual and Personal Learning Environments (IJVPLE) from IGI Global
Bibliographic data for series maintained by Journal Editor ().

Page updated 2019-11-24
Handle: RePEc:igg:jvple0:v:4:y:2013:i:3:p:78-87