EXPLORING LANGUAGE LEARNING IN MULTIPLAYER ONLINE GAMES AT UNIVERSITY LEVEL
Gyongyver Maduta ()
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Gyongyver Maduta: Romanian-American University, Romania
Journal of Information Systems & Operations Management, 2023, vol. 17, issue 2, 151-161
Abstract:
This qualitative study explores the efficacy of utilizing multiplayer online games for language learning among university students. Focused on participants' experiences, the research delves into the realm of language acquisition through gaming, seeking valuable insights into the potential advantages and challenges of this innovative approach. By immersing university students in language learning activities within a selected multiplayer online game, the study aims to understand the nuanced impact of gamification on language proficiency and communication skills. The investigation employs a combination of pre- and post-participation surveys, semi-structured interviews, and in-game observations to gather comprehensive data. The objective is to uncover the dynamic interplay between gaming and language learning, shedding light on the multifaceted aspects of this educational paradigm. This research contributes to the growing discourse on gamified language education, offering a nuanced understanding of how multiplayer online games can be effectively integrated into university-level language learning programs.
Date: 2023
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http://www.rebe.rau.ro/RePEc/rau/jisomg/WI23/JISOM-WI23-A10.pdf (application/pdf)
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Persistent link: https://EconPapers.repec.org/RePEc:rau:jisomg:v:17:y:2023:i:2:p:151-161
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