In electronic environment of bridging green education and performance: The transformative role of augmented reality technology in sustainable environmental learning
Laith T Khrais ()
International Journal of Innovative Research and Scientific Studies, 2025, vol. 8, issue 1, 1602-1612
Abstract:
Investigating the role of augmented reality technology (ART) in mediating the relationship between students' academic performance and sustainable environmental knowledge practices is a key objective that, in addition to the effect of ART on self-perceived academic performance, is also examined. The purpose of this research was to bridge the electronic environment of green education and performance: the transformative role of augmented reality technology in sustainable environmental learning. The research method was applied-quantitative, with the statistical population consisting of students from three universities, of whom 60 were randomly selected for the research sample. The research tool was a researcher-made questionnaire that was completed using Survey Monkey, an online platform for preparing and responding to questionnaires. To analyze the collected data, descriptive statistics were used to prepare tables and graphs, and for inferential statistics, the regression statistical method was used to examine the relationship between variables, with SPSS software employed for data analysis. The results of the research showed that sustainable environmental knowledge has a negligible effect on students' self-perceived academic performance. The study indicated that AR technologies introduced in learning enhanced the relationship between sustainable environmental knowledge and self-perceived academic performance by significantly improving critical thinking among students, as well as enhancing attention, mediating, and improving memory and comprehension. Meanwhile, a crucial recommendation for future research is that qualitative data through interviews should be collected to identify specific applications that can be incorporated into AR to enhance students' learning experiences, and that incorporating augmented reality technologies in higher education institutions can increase students' attention and improve their self-efficacy.
Keywords: Academic; Performance; Augmented Reality; Green Education; Sustainable; Technology; ART. (search for similar items in EconPapers)
Date: 2025
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Persistent link: https://EconPapers.repec.org/RePEc:aac:ijirss:v:8:y:2025:i:1:p:1602-1612:id:4706
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