DIDACTIC MINI VIDEO GAMES – STUDENTS’ AND TEACHERS’ POINT OF VIEW
Elena Paunova-Hubenova ()
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Elena Paunova-Hubenova: Institute of Information and Communication Technologies, Bulgarian Academy of Science, Sofia
CBU International Conference Proceedings, 2019, vol. 7, issue 0, 552-558
Abstract:
Computer games are used more and more often in education. Their application in the learning process brings a lot of benefits and advantages compared to the classic form of teaching without the use of new technologies. Some of the more sophisticated games can include a variety of smaller ones, which supplement their functionality. In this article are described in detail the mini-games, which will be part of a 3D educational labyrinth game. They include: quiz, 2D puzzle, solving a Wordsearch Puzzle, rolling balls, shooting on moving inanimate objects, etc. The characteristics of mini-games are considered, and they may be mandatory or optional. The opinions of students and teachers regarding their preferences for the mini-games and the results are studied and compared. Surprisingly, according to the survey, teachers show a more positive attitude towards educational games than students. The APOGEE project aims to create a platform for automatically generating an educational 3D labyrinth game that can be easily used by teachers, even if they are not IT specialists. Thus, they will have the opportunity to choose the right mini-games and the necessary training material.
Keywords: Education; games; puzzles; learning; survey; APOGEE (search for similar items in EconPapers)
Date: 2019
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Persistent link: https://EconPapers.repec.org/RePEc:aad:iseicj:v:7:y:2019:i:0:p:552-558
DOI: 10.12955/cbup.v7.1417
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