Contributions to Using IT in Education: An Educational Video Player
Ciprian Cucu (),
Marian Pompiliu Cristescu () and
Corina Ioana Cristescu ()
Informatica Economica, 2010, vol. 14, issue 2, 108-119
Abstract:
Following the trends of IT use in education we propose four main principles of educational application development: anytime-anywhere access (including access for mobile devices); user-generated content; assigning users an active role inside the platform; creating a correlation between natural activities and educational activities – adding fun into the equation. With these principles in mind we developed a small Educational Player – a movie player that connects to a database to show information relevant to the events in the movie, more specific to the exact key-frame (in the movie time-line) at the moment of the request. Though the application is still in a conceptual form, its possibilities make us confident in its future success either as an informal way of learning, or by using it in a formal educational context either as an e-learning tool, either as interactivity tool in a traditional classroom setting.
Keywords: E-learning; Educational Technologies; Multimedia Applications (search for similar items in EconPapers)
Date: 2010
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Persistent link: https://EconPapers.repec.org/RePEc:aes:infoec:v:14:y:2010:i:2:p:108-119
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