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Educational Challenges of Rubik’s Cube

Sándor Kiss

Journal of Central European Green Innovation, 2016, vol. 04, issue 4, 5

Abstract: The first 2x2x2 twisty cube was created as a demonstration tool by Ernő Rubik in 1974 to help his students understand the complexity of space and the movements in 3D. He fabricated a novel 3x3x3 mechanism where the 26 cubies were turning, and twisting independently, without falling apart. The cube was dressed in sophisticated colors which made it a unique puzzle. Even without instruction is the aim of the game was self-explanatory. Its educational value in VSI (Visual-Spatial Intelligence), developing strategy, memorization and logistics, improve concentration and persistence in problem solving is high in every age group. A logical puzzle has outreach far beyond. Those aspects are briefly covered in this article.

Keywords: Teaching/Communication/Extension/Profession (search for similar items in EconPapers)
Date: 2016
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Persistent link: https://EconPapers.repec.org/RePEc:ags:hukrgr:253773

DOI: 10.22004/ag.econ.253773

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