A systematic review of catching and comparing the most valuable gamification elements used in online learning
Ashwaq Munif Almutairi ()
Edelweiss Applied Science and Technology, 2024, vol. 8, issue 4, 2181-2201
Abstract:
Learning through games has exploded worldwide. Many students enjoy learning through gaming programs, and its effects on curricula and instruction have recently increased. Saleem et al. (2022) recommended further research to investigate the most valuable elements of gamified online learning empirically. Thus, this study systematically explored the gamified elements employed in online learning literature, focusing on identifying the most practical and valuable elements and aiming to provide insights that contribute to the existing knowledge of gaming techniques in online education.
Keywords: Gamification elements; Online learning; Systematic review. (search for similar items in EconPapers)
Date: 2024
References: Add references at CitEc
Citations:
Downloads: (external link)
https://learning-gate.com/index.php/2576-8484/article/view/1591/535 (application/pdf)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:ajp:edwast:v:8:y:2024:i:4:p:2181-2201:id:1591
Access Statistics for this article
More articles in Edelweiss Applied Science and Technology from Learning Gate
Bibliographic data for series maintained by Melissa Fernandes ().