Development and Implementation of Educational Games as Science Learning Media
Vera Ziden ()
BIOEDUSCIENCE, 2023, vol. 7, issue 3, 333-338
Abstract:
Background: Science learning using computer-based learning multimedia can increase student learning motivation. One of them is by using digital educational games. However, the use of computer-based science learning media is still limited. This research aims to develop digital educational games as a learning medium on the classification of living things. Methods: Learning media development refers to the ADDIE model (Analyze, Design, Development, Implementation and Evaluation). Results: After a series of tests, the product is considered "good" and suitable for use in learning. Conclusions: Digital Education Games show that the media developed successfully increases student learning motivation.
Keywords: Learning media; Development; digital educational games; material classification of living things (search for similar items in EconPapers)
Date: 2023
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Persistent link: https://EconPapers.repec.org/RePEc:apn:bionce:v:7:y:2023:i:3:p:333-338:id:12424
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