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An Evaluation of Children Video Puzzle Interaction using Tablet: An Actual Usage Experience from Malaysia

Liew Tze Hui*, Lau Siong Hoe and Hishamuddin Ismail
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Liew Tze Hui*: Faculty of Information Science and Technology, Multimedia University, Jalan Ayer Keroh Lama, 75450, Melaka, Malaysia
Lau Siong Hoe: Faculty of Information Science and Technology, Multimedia University, Jalan Ayer Keroh Lama, 75450, Melaka, Malaysia
Hishamuddin Ismail: Faculty of Business, Multimedia University, Jalan Ayer Keroh Lama, 75450, Melaka, Malaysia

The Journal of Social Sciences Research, 2020, vol. 6, issue 4, 436-445

Abstract: This paper introduces the hybrid UTAUT model to explore pre-school children’s actual interaction experience with video puzzle using tablets. For the past 10 years, there is much debate on the factors affecting children’s actual interaction experience with interactive edutainment using tablet and there is a general agreement that children need access to tablet for learning activities and cognitive development. However, little research was carried out to evaluate the actual interaction motivation that determines the learning experience of pre-school children in their interaction with video puzzle using tablet. In Malaysia, the use of tablet in pre-school has been increasing rapidly, therefore, research to understand actual children video puzzle interaction using tablet to meaningfully support children’s learning activities is much demanded. The main constructs of UTAUT had been maintained by integrating two new constructs, namely, Playability and Self-Efficacy into a hybrid model. The moderating variables in UTAUT model were removed as the respondents are homogeneous in their demography characteristics. The findings indicated that Social Influence have a negative relationship on actual interaction experience with video puzzle using tablet among pre-school children in Malaysia. This can be attributed to pre-school children having a smaller and limited social cycle and the facts that pre-school children will mainly refer to their parents and teachers for advices on the adoption of new innovation.

Keywords: Children video puzzle interaction; Hybrid UTAUT; Playability; Pre-school; Social influence; Tablet (search for similar items in EconPapers)
Date: 2020
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