EconPapers    
Economics at your fingertips  
 

The Role of Attitudes and Ethicality on Branded Video Games(Advergames) Acceptance

Joaquin Aldas-Manzano, Joose Marti-Parreno, Carla Ruiz-Mafe and Lisa Scribner

Athens Journal of Business & Economics, 2015, vol. 1, issue 1, 41-48

Abstract: Advergames are branded video games that blur the line between entertainment and advertising. Advergames are gaining momentum among advertisers and advertising agencies fueled by their capability to engage teenagers and young adults with branded communications. This study focuses on consumers’ intentions to use advergames analyzing three attitudinal factors – attitude toward advertising, attitude toward product placement in video games, and attitude toward advergames- and the ethical evaluations of the use of advergames as an advertising format (ethicality). The proposed model was empirically tested using a sample of 304 college students. Major findings suggest that attitudes toward advergames increase playing intentions of advergames and ethical concerns significantly worsen attitudes toward advergame.

Date: 2015
References: View references in EconPapers View complete reference list from CitEc
Citations:

Downloads: (external link)
http://www.atiner.gr/journals/business/2015-1-1-3-Manzano.pdf (application/pdf)

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:ate:journl:ajbev1i1-3

DOI: 10.30958/ajbe.1-1-3

Access Statistics for this article

More articles in Athens Journal of Business & Economics from Athens Institute for Education and Research (ATINER)
Bibliographic data for series maintained by Afrodete Papanikou ().

 
Page updated 2025-03-19
Handle: RePEc:ate:journl:ajbev1i1-3