EconPapers    
Economics at your fingertips  
 

Going Mobile: Using influencer marketing to launch a classic game to an all-new audience

James Day
Additional contact information
James Day: Jagex Games Studio, UK

Journal of Digital & Social Media Marketing, 2020, vol. 7, issue 4, 298-305

Abstract: Influencer marketing is fast becoming an integral part of the marketing mix for brands. However, as with most forms of emergent marketing, how to track its true value effectively and accurately remains somewhat mysterious. Through analysing the campaign for Old School RuneScape’s launch on mobile, as well as some pioneering research in conjunction with Google, this article aims to show the impact of the ‘untrackable majority’ in influencer marketing.

Keywords: influencer marketing; influencer; marketing; YouTube; gaming (search for similar items in EconPapers)
JEL-codes: M3 (search for similar items in EconPapers)
Date: 2020
References: Add references at CitEc
Citations:

Downloads: (external link)
https://hstalks.com/article/5554/download/ (application/pdf)
https://hstalks.com/article/5554/ (text/html)
Requires a paid subscription for full access.

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:aza:jdsmm0:y:2020:v:7:i:4:p:298-305

Access Statistics for this article

More articles in Journal of Digital & Social Media Marketing from Henry Stewart Publications
Bibliographic data for series maintained by Henry Stewart Talks ().

 
Page updated 2025-03-19
Handle: RePEc:aza:jdsmm0:y:2020:v:7:i:4:p:298-305