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Simulation modeling of artillery operations in computer games: approach based on Markov processes

Oleksii Maksymov (), Oleksandr Toshev, Volodymyr Demydenko and Maksym Maksymov
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Oleksii Maksymov: Odesа Polytechnic National University
Oleksandr Toshev: Odesа Polytechnic National University
Volodymyr Demydenko: Odesа Polytechnic National University
Maksym Maksymov: Scientific Research Center of the Armed Forces of Ukraine «State Oceanarium» of the Institute of the Naval Forces

Technology audit and production reserves, 2024, vol. 5, issue 2(79), 23-28

Abstract: The object of this research is an approach to simulating the combat operation of artillery in computer games based on Markov processes. In modern computer games, an important role is played by the realism and plausibility of combat simulation. One of the most difficult and at the same time most interesting tasks is the modeling of artillery operations, where it is necessary to take into account numerous factors affecting the effectiveness of combat work.The research was aimed at improving the methods and models of controlling the combat work of artillery under the conditions for the firing position change and the presence of external disturbances. The use of stochastic models allows more accurate modeling of the behavior of artillery units, taking into account the random nature of many parameters, such as projectile speed, reload time, and the probability of detection by enemy forces.The proposed approach includes the development of a simulation model that allows determining optimal strategies to achieve maximum effectiveness of combat work. The model is based on Markov processes, which allows taking into account possible system states and probable transitions between them. This allows not only to simulate combat operations, but also to predict the results depending on different scenarios.The results of the study show that the use of Markov processes in the simulation of combat operations can significantly increase the realism and efficiency of artillery operations in computer games. This opens up new opportunities for game developers to create more immersive and authentic gaming experiences. The proposed model can be used as a basis for further research and improvement of combat simulation methods in computer games. It can also be used in military simulators and simulators where realistic combat conditions must be taken into account.

Keywords: simulation modeling; computer games; artillery operations; Markov processes; stochastic models (search for similar items in EconPapers)
Date: 2024
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Persistent link: https://EconPapers.repec.org/RePEc:baq:taprar:v:5:y:2024:i:2:p:23-28

DOI: 10.15587/2706-5448.2024.312873

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