Implementation of Inquiry – Based Lesson on Lights, Mirrors and Lenses in A Gamified Classroom
Luis Bryant C. Canino,
Sotero O. Malayao and
Noel Lito B. Sayson
Additional contact information
Luis Bryant C. Canino: College of Education, Iligan Institute of Technology Mindanao State University, Misamis Occidental, Philippines
Sotero O. Malayao: College of Education, Iligan Institute of Technology Mindanao State University, Misamis Occidental, Philippines
Noel Lito B. Sayson: College of Education, Iligan Institute of Technology Mindanao State University, Misamis Occidental, Philippines
International Journal of Research and Innovation in Social Science, 2024, vol. 8, issue 5, 2614-2624
Abstract:
Academic motivation has long been hailed as driver for improved academic engagement leading to improved academic achievement. This is the very premise of this study that a low-performing group of learners will be motivated to work harder for improved academic performance. The study started with the utilization of developed guided-inquiry virtual laboratory activities that were delivered as part of the lesson in a gamified context. The study utilized three heterogeneous grade 10 sections of a private school in Misamis Occidental. One section is generally a better-performing section and was made the control section, while the remaining two low-performing sections were taken as the experimental sections. The whole gamification activity involves four leader board displays where the first leader board showed equal initial performance for all learners. Results showed that the low-performing classes performed with very little difference with high performing control group. The normalized gain for all sections were all medium gain. The study points to the efficacy of a gamified classroom utilizing virtual activities in improving academic performance as indicated in the results of the normalized gain.
Date: 2024
References: View references in EconPapers View complete reference list from CitEc
Citations:
Downloads: (external link)
https://www.rsisinternational.org/journals/ijriss/ ... ssue-5/2614-2624.pdf (application/pdf)
https://rsisinternational.org/journals/ijriss/arti ... -gamified-classroom/ (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:bcp:journl:v:8:y:2024:i:5:p:2614-2624
Access Statistics for this article
International Journal of Research and Innovation in Social Science is currently edited by Dr. Nidhi Malhan
More articles in International Journal of Research and Innovation in Social Science from International Journal of Research and Innovation in Social Science (IJRISS)
Bibliographic data for series maintained by Dr. Pawan Verma ().