Harvest Horizon: A 2D Farming Simulator Reflecting Realistic Agricultural Practices in the Philippines Using the Implementation of Cellular Automata Algorithm
Rhonnel S. Paculanan,
Roberto Acepcion,
Dan Plantar R. Curate,
Dianne Krizelle M.Apor,
Karyme R. Bagares and
Marilette Rain Barugo
Additional contact information
Rhonnel S. Paculanan: Arellano University, Philippines
Roberto Acepcion: Arellano University, Philippines
Dan Plantar R. Curate: Arellano University, Philippines
Dianne Krizelle M.Apor: Arellano University, Philippines
Karyme R. Bagares: Arellano University, Philippines
Marilette Rain Barugo: Arellano University, Philippines
International Journal of Latest Technology in Engineering, Management & Applied Science, 2025, vol. 14, issue 4, 277-286
Abstract:
This study addresses the issue of students understanding the complexities of farming by developing “Harvest Horizon†, a 2D farming simulation game designed to serve as both an educational tool and an engaging interactive experience. The game employs the Cellular Automata algorithm to model realistic plant growth behavior in response to environmental conditions. The research follows an iterative Game Development Life Cycle (GDLC) methodology and is developed using the Godot Engine with GDScript for algorithm implementation, Adobe Photoshop and Aseprite for asset refinement, and Figma for user interface prototyping. The game is assessed based on the ISO 25010 software quality model. The evaluation involved two respondent groups: gamers with at least six months of gaming experience across various platforms, and technical experts with academic and professional backgrounds in computer science, information technology, or game development. Findings indicate that Harvest Horizon effectively engages players in cognitive processes such as sustained attention, cognitive flexibility, working memory, and pattern recognition through its interactive farming mechanics. The game received an overall weighted average mean interpreted as “Strongly Agree.†These results affirm the game’s capacity to deliver an immersive educational experience while adhering to essential software quality benchmarks.
Date: 2025
References: Add references at CitEc
Citations:
Downloads: (external link)
https://www.ijltemas.in/DigitalLibrary/Vol.14Issue4/277-286.pdf (application/pdf)
https://www.ijltemas.in/papers/volume-14-issue-4/277-286.html (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:bjb:journl:v:14:y:2025:i:4:p:277-286
Access Statistics for this article
International Journal of Latest Technology in Engineering, Management & Applied Science is currently edited by Dr. Pawan Verma
More articles in International Journal of Latest Technology in Engineering, Management & Applied Science from International Journal of Latest Technology in Engineering, Management & Applied Science (IJLTEMAS)
Bibliographic data for series maintained by Dr. Pawan Verma ().