A Simulation Tool for Industrial Ecology: Creating a Board Game
Benoit Cushman‐Roisin,
Norman J. Rice and
Michael A. Moldaver
Journal of Industrial Ecology, 1999, vol. 3, issue 4, 131-144
Abstract:
This article presents a board game that was developed for use as a simulation tool in teaching the basic concepts of industrial ecology (IE). The game, with the automobile industry as its theme, includes realistic numbers and displays a variety of IE principles. The objectives of the simulation, however, transcend the automobile industry and apply to other manufacturing industries. They include: pollution prevention, design for environment (in several forms, including design for disassembly), environmental management, and life‐cycle assessment. The game has already been played by engineering and business professors, graduate students in environmental engineering, government representatives, and industry executives. A statistical analysis performed on pre‐ and post‐game questionnaires indicates that the game is an effective teaching tool.
Date: 1999
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Persistent link: https://EconPapers.repec.org/RePEc:bla:inecol:v:3:y:1999:i:4:p:131-144
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