One digital library, two undergraduate classes, and four learning modules: Uses of a digital library in classrooms
Bing Pan,
Geri Gay,
John Saylor and
Helene Hembrooke
Journal of the American Society for Information Science and Technology, 2006, vol. 57, issue 10, 1315-1325
Abstract:
The KMODDL (kinematic models for design digital library) is a digital library based on a historical collection of kinematic models made of steel and bronze. The digital library contains four types of learning modules including textual materials, QuickTime virtual reality movies, Java simulations, and stereolithographic files of the physical models. The authors report an evaluation study on the uses of the KMODDL in two undergraduate classes. This research reveals that the users in different classes encountered different usability problems, and reported quantitatively different subjective experiences. Further, the results indicate that depending on the subject area, the two user groups preferred different types of learning modules, resulting in different uses of the available materials and different learning outcomes. These findings are discussed in terms of their implications for future digital library design.
Date: 2006
References: Add references at CitEc
Citations:
Downloads: (external link)
https://doi.org/10.1002/asi.20449
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:bla:jamist:v:57:y:2006:i:10:p:1315-1325
Ordering information: This journal article can be ordered from
https://doi.org/10.1002/(ISSN)1532-2890
Access Statistics for this article
More articles in Journal of the American Society for Information Science and Technology from Association for Information Science & Technology
Bibliographic data for series maintained by Wiley Content Delivery ().