Physical Stores in the Digital Age: How Store Closures Affect Consumer Churn
Gonca Soysal,
Alejandro Zentner and
Zhiqiang (Eric) Zheng
Production and Operations Management, 2019, vol. 28, issue 11, 2778-2791
Abstract:
In this study, we investigate how consumers derive value from having the option to use physical stores for their transactions in the DVD rental market. We analyze data from consumers who subscribed to an online‐offline video rental service from a leading company that closed a large number of physical store locations during our study period. We quantify the extent to which offline store closures induced individuals to terminate their subscriptions with our focal company. We further examine how physical store closures affected customers’ churn decisions differently for individuals who either heavily or lightly used physical stores for their transactions. Our results show that the closure of a physical store in a zip code increased customer churn by approximately 50% for heavy users of physical stores compared to no increase for light users. Our findings suggest the presence of substantial heterogeneity across customers regarding how much utility they derived from having the option of using physical stores for their transactions.
Date: 2019
References: Add references at CitEc
Citations: View citations in EconPapers (5)
Downloads: (external link)
https://doi.org/10.1111/poms.13069
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:bla:popmgt:v:28:y:2019:i:11:p:2778-2791
Ordering information: This journal article can be ordered from
http://onlinelibrary ... 1111/(ISSN)1937-5956
Access Statistics for this article
Production and Operations Management is currently edited by Kalyan Singhal
More articles in Production and Operations Management from Production and Operations Management Society
Bibliographic data for series maintained by Wiley Content Delivery ().