New technologies in simulation games
Kenneth Simons
System Dynamics Review, 1993, vol. 9, issue 2, 135-152
Abstract:
New computer software allows modelers to create sophisticated educational tools based on models. Such computerized simulation games have generally failed as standalone educational tools. Effective learning requires that computerized simulation games not only simulate models but also give an understanding of structure and dynamics. Feedback during the game may be able to teach this systems understanding without textbook readings. Computerized feedback requires new methods of “expert” computer analysis; some methods are suggested in this article. Simulation games also offer the opportunity to integrate learning of structure and dynamics with learning of facts. Other tools need to be developed to help create simulation games and to give the games abilities that they do not yet have, such as access to data bases of models, pictures, and text, and connections between simulation games.
Date: 1993
References: Add references at CitEc
Citations: View citations in EconPapers (1)
Downloads: (external link)
https://doi.org/10.1002/sdr.4260090204
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:bla:sysdyn:v:9:y:1993:i:2:p:135-152
Ordering information: This journal article can be ordered from
http://www.blackwell ... bs.asp?ref=0883-7066
Access Statistics for this article
More articles in System Dynamics Review from System Dynamics Society
Bibliographic data for series maintained by Wiley Content Delivery ().