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Experimental Duopoly in the Classroom

Charles Mason

Journal of Industrial Organization Education, 2006, vol. 1, issue 1, 1-13

Abstract: This in-class duopoly game experiment allows students to learn about strategies and equilibria. It is appropriate for use in undergraduate and graduate classes and takes about two hours to complete.

Keywords: experiment; duopoly; classroom (search for similar items in EconPapers)
Date: 2006
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Persistent link: https://EconPapers.repec.org/RePEc:bpj:jioedu:v:1:y:2006:i:1:n:4

DOI: 10.2202/1935-5041.1003

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