Economics at your fingertips  

Measuring Skill in Games with Random Payoffs: Evaluating Legality

Steven Heubeck

Review of Law & Economics, 2008, vol. 4, issue 1, 25-34

Abstract: Games, such as carnival or electronic/video games, may award prizes in some U.S. states only if the game's outcome depends sufficiently on skill. Otherwise, the game is classified as a gambling device and therefore illegal in most jurisdictions and states. This paper offers a practical methodology to determine what percentage of a game's payoff deviation can be attributed to skill. This measure of skill is designed to apply to a new class of games that have come to market in which a player in given a task, with no hidden elements, to complete. For completing this task, a random prize is awarded.

Date: 2008
References: View complete reference list from CitEc
Citations: Track citations by RSS feed

Downloads: (external link) (text/html)
For access to full text, subscription to the journal or payment for the individual article is required.

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link:

Ordering information: This journal article can be ordered from

DOI: 10.2202/1555-5879.1213

Access Statistics for this article

Review of Law & Economics is currently edited by Francesco Parisi

More articles in Review of Law & Economics from De Gruyter
Bibliographic data for series maintained by Peter Golla ().

Page updated 2023-03-08
Handle: RePEc:bpj:rlecon:v:4:y:2008:i:1:n:2