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Jouer l’empathie entrepreneuriale à travers les jeux vidéo

Amélie Jacquemin and Julie Hermans

Entreprendre & innover, 2020, vol. n° 47, issue 4, 97-106

Abstract: The authors contextualize and then detail the scenario of a workshop gamified around the concept of empathy in which their students played video games. This gamified journey allows us to revisit the concept of empathy in all its granularity and to evoke the place that empathy occupies both in the video game industry and in the literature on entrepreneurial education. The evaluation of the workshop highlights its contributions for both the students and the teachers themselves. As an invitation to experience entrepreneurial pedagogy yourself through multimedia gamification, the journey ends with the limits and requirements of use of this type of workshop.

Date: 2020
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