EconPapers    
Economics at your fingertips  
 

Experimenting With Gamification and Geogames in Urban Planning: A Systematic Literature Review

Michael Crilly, Georgiana Varna, Alec Coaker, Rhodri Cenek Gibbon, Joshua Jackson, Niamh Ellen McDonald and Deegan Ramsey Smith
Additional contact information
Michael Crilly: Architecture and Built Environment, Northumbria University, UK
Georgiana Varna: School of Architecture, Planning & Landscape, Newcastle University, UK
Alec Coaker: School of Architecture, Planning & Landscape, Newcastle University, UK
Rhodri Cenek Gibbon: School of Architecture, Planning & Landscape, Newcastle University, UK
Joshua Jackson: School of Architecture, Planning & Landscape, Newcastle University, UK
Niamh Ellen McDonald: School of Architecture, Planning & Landscape, Newcastle University, UK
Deegan Ramsey Smith: School of Architecture, Planning & Landscape, Newcastle University, UK

Urban Planning, 2026, vol. 11

Abstract: This systematic literature review examines the complex intersection of gamification and urban planning with particular attention to the interrelated fields of experimental urbanism, systems theory, digitalization of the urban planning system, game theory, and agent‐based modelling. As such, this article addresses the critical gap of an existing systematic and detailed literature review in this emerging area of using geogames in urban planning research and practice. The review synthesises both the available scholarship and related grey literature to understand how simulations and game‐based approaches are utilized in citizen engagement and urban planning policy. This article identifies the current priority themes in the application of gamification to urban planning through a temporal and thematic exploration of a mix of theoretical frameworks, empirical studies, practice‐based experiments, and software applications. This has been undertaken through a multi‐dimensional analysis of mixed academic and media databases. Moreover, it evaluates the effectiveness of urban simulations and game‐based planning interventions, highlighting the most promising areas for future applied research. The findings suggest that gamification and urban planning simulations represent a change in focus in planning theory and practice, offering new tools for participatory scenario‐based planning,urban analytics, and understanding or managing complex urban systems. The article concludes by highlighting current research gaps and proposing a dynamic future research agenda to advance the understanding and effective implementation of simulated approaches and geogames in urban design and planning.

Keywords: experimental urbanism; gamification; geogames; systems theory; urban planning; urban simulation (search for similar items in EconPapers)
Date: 2026
References: View references in EconPapers View complete reference list from CitEc
Citations:

Downloads: (external link)
https://www.cogitatiopress.com/urbanplanning/article/view/10780 (text/html)

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:cog:urbpla:v11:y:2026:a:10780

DOI: 10.17645/up.10780

Access Statistics for this article

Urban Planning is currently edited by Tiago Cardoso

More articles in Urban Planning from Cogitatio Press
Bibliographic data for series maintained by António Vieira () and IT Department ().

 
Page updated 2026-04-04
Handle: RePEc:cog:urbpla:v11:y:2026:a:10780