EconPapers    
Economics at your fingertips  
 

Curating Player Experience Through Simulations in City Games

Jayanth Raghothama, Jannicke Baalsrud Hauge and Sebastiaan Meijer
Additional contact information
Jayanth Raghothama: Department of Biomedical Engineering and Health Systems, KTH Royal Institute of Technology, Sweden
Jannicke Baalsrud Hauge: Department of Sustainable Production Development, KTH Royal Institute of Technology, Sweden
Sebastiaan Meijer: Department of Biomedical Engineering and Health Systems, KTH Royal Institute of Technology, Sweden

Urban Planning, 2022, vol. 7, issue 2, 253-263

Abstract: The use of games as a method for planning and designing cities is often associated with visualisation, from simplistic to immersive environments. They can also include complex and sophisticated models which provide an evidence base. The use of such technology as artefacts, aids, or mechanics curates the player experience in different and very often subtle ways, influencing how we engage with (simulated) urban phenomena, and, therefore, how the games can be used. In this article, we aim to explore how different aspects of technology use in city games influence the player experience and game outcomes. The article describes two games built upon the same city gaming framework, played with professionals in Rome and Haifa, respectively. Using a mixed-method, action research approach, the article examines how the high-tech, free form single-player games elicit the mental models of players (traffic controllers and planners in both cases). Questionnaires and the players’ reflections on the gameplay, models used, and outcomes have been transcribed and analysed. Observations and results point to several dimensions that are critical to the outcomes of digital city games. Agency, exploration, openness, complexity, and learning are aspects that are strongly influenced by technology and models, and in turn, determine the outcomes of the game. City games that balance these aspects unlock player expertise to better understand the game dynamics and enable their imagination to better negotiate and resolve conflicts in design and planning.

Keywords: city-gaming; experience; Haifa; modelling; Rome; simulation (search for similar items in EconPapers)
Date: 2022
References: View references in EconPapers View complete reference list from CitEc
Citations:

Downloads: (external link)
https://www.cogitatiopress.com/urbanplanning/article/view/5031 (text/html)

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:cog:urbpla:v7:y:2022:i:2:p:253-263

DOI: 10.17645/up.v7i2.5031

Access Statistics for this article

Urban Planning is currently edited by Tiago Cardoso

More articles in Urban Planning from Cogitatio Press
Bibliographic data for series maintained by António Vieira () and IT Department ().

 
Page updated 2025-03-22
Handle: RePEc:cog:urbpla:v7:y:2022:i:2:p:253-263