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Consequentialism in dynamic games

Andrés Perea

Economics and Philosophy, 2026, vol. 42, issue 2, 302-342

Abstract: In this paper we study the idea of consequentialism in dynamic games by considering two versions: A commonly used utility-based version stating that the player’s preferences are governed by a utility function on consequences, and a preference-based version which faithfully translates the original idea of consequentialism to restrictions on the player’s preferences. Utility-based consequentialism always implies preference-based consequentialism, but the other direction is not necessarily true, as is shown by means of a counterexample. In this paper we offer conditions under which the two notions are equivalent.

Date: 2026
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