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Gamified web application with artificial intelligence for teaching programming in Spanish-speaking contexts

Martín Alejandro Gerlero

EthAIca: Journal of Ethics, AI and Critical Analysis, 2025, vol. 2, 55

Abstract: Introduction: teaching programming posed a significant challenge for students with no prior training in logical or computational thinking, especially at the early stages. Traditional teaching methods proved insufficient to maintain motivation and engagement. In this context, gamification and artificial intelligence emerged as promising educational strategies by offering more dynamic and personalized experiences. However, the tools available on the market had significant limitations, such as a lack of AI-based personalization and the absence of content adapted to Spanish speakers. Development: the project developed a gamified web application aimed at teaching basic programming and database concepts. Technologies such as HTML5, CSS3, JavaScript, PHP, and the MaterializeCSS library were used for the design and implementation of the platform. The integration of the ChatGPT API allowed the incorporation of artificial intelligence functionalities to provide personalized feedback to students. The application was hosted in a reliable and widely used server environment. A review of existing solutions showed that few combined gamification and AI, and none were fully oriented towards Spanish-speaking users. Conclusions: the development of this application proved to be a viable and innovative solution to facilitate programming learning. The combination of gamification and artificial intelligence improved the educational experience, encouraged participation, and adapted content to the individual needs of users. This project offered a unique approach and laid the foundation for future research in digital education.

Date: 2025
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Persistent link: https://EconPapers.repec.org/RePEc:dbk:ethaic:v:2:y:2025:i::p:55:id:55

DOI: 10.56294/ai202355

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