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Design and implementation of a Game-Based Activity to promote Learning of Prompt Engineering

Carlos Felipe Ardila Otero, Cristian Lozano Pineda, Juan Camilo González García, Andrhey Daniel Rincón Jerez and Martha L. Torres-Barreto

Gamification and Augmented Reality, 2024, vol. 2, .75

Abstract: Introduction: This study explores the implementation of a gamified activity focused on teaching the fundamentals of Prompt Engineering to engineering students using ChatGPT technology. The goal was to maximize learning through a gamified approach that encouraged teamwork and creative iteration. Methodology: A four-phase process was designed that involved understanding, identifying, and correcting errors in prompts, and creating and validating prompts of their own using ChatGPT. Findings: The results demonstrated an increase in understanding and effective application of Prompt Engineering principles among the participants. Conclusions: This playful method provides a new approach to teaching artificial intelligence technologies in higher engineering education, promoting student interaction and engagement.

Date: 2024
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Persistent link: https://EconPapers.repec.org/RePEc:dbk:gammif:v:2:y:2024:i::p:.75:id:.75

DOI: 10.56294/gr2024.75

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