Digital intervention for active aging: design of a web application for older adults
Rubén Baena-Navarro,
Mario Macea-Anaya,
Ober Primera-Correa and
Juan Pérez-Díaz
Gamification and Augmented Reality, 2024, vol. 2, 46
Abstract:
Population aging is accelerating globally, with the population of people over 60 expected to double by 2050, reaching 2.1 billions. This phenomenon, together with increased longevity due to advances in salud, education and reduced fertility rates, presents unique challenges and opportunities for society. Against this backdrop, the design of digital interventions that promote active and healthy aging becomes a priority. This work proposes the initial development of a web application aimed at supporting memory in older adults, applying a holistic approach that integrates knowledge from various disciplines. The application is based on principles of accessibility, usability and user-centered design, seeking not only to improve cognition, but also to offer a tool that facilitates social inclusion and improves the quality of life of older adults. By focusing on accessibility and inclusive design, this project contributes directly to technological intervention strategies in the field of aging, marking a step forward in the development of solutions that respond effectively to the needs of a growing population.
Date: 2024
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Persistent link: https://EconPapers.repec.org/RePEc:dbk:gammif:v:2:y:2024:i::p:46:id:46
DOI: 10.56294/gr202446
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