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Analyzing the Effectiveness of Virtual Reality in Medical Training and Patient Communication

Yuvraj Parmar, Siddharth Sriram, Amit Vassney, Naresh Kaushik, Sarita Mohapatra and Mittapalli Premchandh

Seminars in Medical Writing and Education, 2024, vol. 3, 494

Abstract: A game-changing technology in medicine, virtual reality (VR) might enable physicians to pick up fresh skills and improve their patient communication. Using VR in medical education generates realistic experiences that help medical professionals learn by doing in a regulated environment. Professionals and students may mimic difficult operations and apply therapies using this technology. Learning more about the human body also aids in their development of skills and improves their decision-making. Since VR allows physicians explain medical issues, treatment plans, and procedures in enjoyable and engaging ways that let patients comprehend and follow through, it is also rather vital for doctors interacting with patients. Two key uses for VR are teaching physicians and enabling patients to communicate with one another; this article explores both uses. Regarding medical training, we examine how VR models enable medical students practice again and over in real-world scenarios and assist in learning and memory of operations. Especially for patients with complex diseases, adopting VR to visualise medical concepts in 3D is a major step forward from the past approaches of interacting with patients. Virtual environments help patients be happy and less stressed as they simplify the understanding of how treatments operate. The research examines present VR usage as well as potential future applications for both hospitals and educational institutions. According to many case studies, virtual reality (VR) not only improves patient-provider interactions but also aids in more effective learning. For many individuals, however, issues like cost, simplicity of access, and restricted technology still make usage difficult. Improvements in VR technology—that which makes VR more affordable and user-friendly may help to address these issues going forward. This would enable VR use in medicine much further.

Date: 2024
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Persistent link: https://EconPapers.repec.org/RePEc:dbk:medicw:v:3:y:2024:i::p:494:id:494

DOI: 10.56294/mw2024494

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