Would you like to play? A comparison of a gamified survey with a traditional online survey method
Tamilla Triantoro,
Ram Gopal,
Raquel Benbunan-Fich and
Guido Lang
International Journal of Information Management, 2019, vol. 49, issue C, 242-252
Abstract:
Using the stimulus-organism-response (S-O-R) framework and signaling theory, we evaluated the signaling effect of gamification in online survey systems. Based on the Big Five personality assessment instrument, we developed an experimental study with two surveys – a traditional online survey with Likert scales, and a gamified survey powered by game mechanics. Then we evaluated the effect of both surveys on the users’ cognitive and affective reactions, as well as their preference toward the signaler. We also identified game elements that influence the individuals’ reactions when interacting with gamified surveys. The results suggest that gamification serves as a positive signal and increases affective reactions. These findings have theoretical and practical implications to improve the design of existing online surveys.
Keywords: Gamification; Big Five; Human computer interaction; Online surveys; Signaling; S-O-R framework; User experience design (search for similar items in EconPapers)
Date: 2019
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Persistent link: https://EconPapers.repec.org/RePEc:eee:ininma:v:49:y:2019:i:c:p:242-252
DOI: 10.1016/j.ijinfomgt.2019.06.001
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