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On the environment-destructive probabilistic trends: A perceptual and behavioral study on video game players

Quan-Hoang Vuong, Ho Toan, Hoang Nguyen, Thanh-Hang Pham, Thu-Trang Vuong, Quy Khuc (), Hoang-Anh Ho and Viet-Phuong La
Authors registered in the RePEc Author Service: Quan-Hoang Vuong

Technology in Society, 2021, vol. 65, issue C

Abstract: Currently, gaming is the world's favorite form of entertainment. Various studies have shown how games impact players' perceptions and behaviors, prompting opportunities for purposes beyond entertainment. This study uses Animal Crossing: New Horizons (ACNH)—a real-time life-simulation game—as a unique case study of how video games can affect humans' environmental perceptions. A dataset of 584 observations from a survey of ACNH players and the Hamiltonian MCMC technique have enabled us to explore the relationship between in-game behaviors and perceptions. Here we show a probabilistic trend towards exploiting the in-game environment despite players' perceptions, suggesting that the simplification of commercial game design may overlook opportunities to engage and educate players in pro-environmental activities.

Keywords: Game behavior; Environmental perception; Animal crossing: New Horizons; Game design; Bayesian statistics (search for similar items in EconPapers)
Date: 2021
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (18)

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Persistent link: https://EconPapers.repec.org/RePEc:eee:teinso:v:65:y:2021:i:c:s0160791x21000051

DOI: 10.1016/j.techsoc.2021.101530

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